If you can’t find the answer to your question use the XDA Q&A Thread or join us on Gitter to receive support. If you have any questions check out the Open GApps Wiki, especially the FAQ answers most questions. The Open GApps changelog is aggregated on the Open GApps Twitter feed. Add the /opengapps/ URL to your download-manager, not the Amazon S3 URL, to support continuable downloads. If your downloads are interrupted you can try to use a download manager until your ISP or GitHub/Amazon finds a solution to improve connectivity to your region. If you experience slow downloads it is caused by limited connectivity from your ISP to US East. GitHub’s releases are hosted on Amazon’s S3 US-East servers. The releases are all hosted using GitHub’s releases functionality. XDA Forum Open GApps Development Thread.For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.A list of the various support channels available for the packages: ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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